Alternate counters
This is an alternate counterset for NLB (any edition, really, but
in particular for those who don't like the neon DG edition counters)
using the NLC rules. The original counter design is due to Jack Werth building on work from Dave Jones.
Further work by Thibault Nguyen and Markus Stumptner.
Counters for download (zipfile) (updated)
High contrast version for download (zipfile) (affects the light blue cavalry counters) (updated)
Artillery breakdown counters
- Format: The files are in bitmap format (.bmp) because they were
developed from a set of ADC/Cyberboard counters. If you have
difficulty printing them in the right size try MS Paint (in the
Accessories menu under Windows) or a similar tool.
- Separate Leader counters: The leaders are included with
their formation, but there is a separate sheet with all leaders if you
want to print them a different size (the way GMT has done it with some
of their games).
- Variant unit counters: Jack included counters for the 1st
NL division and the parts of the 4th British division that were held
back at Hal, west of Waterloo. I have marked them with a white dot in
the upper right corner. You'll have to come up with your own rules
for these for now. (Note: if someone can provide me with a scan of a
good topographic map scan for the area between Hal and Waterloo I'll
be happy to create a map slice for that area. Unfortunately all the
contemporary maps I have only cover the area actually traversed by
French troops.)
- Counter variations:The ZOC-less (in versions later than
1.1.0) Prussian Landwehr units have been marked with an inverted
movement value. You may note the occasional minor variation among the
morale values in the counterset compared to the values written in the
rules - that is because it is easie to incorporate individual
variations on the counters than in the rules.
- More leader detail. The reverse side of the counter now
explicitly represents the leader's replacement. There are also
separate leader counters for Davout and Soult. Mostly, these counters
permit a somewhat more realistic treatment of the most important
leaders in the game.
- Ney: When Ney is eliminated, the French player can
choose to remove the counter or make the historically most probably
alternate decision: that Napoleon sends Soult to take over the left
wing. In this case, place the Soult counter on the map. He takes
over as Ney's replacement. He starts at Napoleon's HQ, or with
Napoleon if the HQ is not on the map. Use the reverse side of the Ney
counter for Napoleon (this side shows Napoleon with a rating reduced
to 3, since now he has lost his chief of staff).
- Napoleon: In the standard rules, if the Napoleon counter
is eliminated, play simply continues with a 1-rated army commander for
the French. (And the French player will probably give up.) While
that is ok from a game POV, a bit more chrome never hurt anyone. Use the following rule instead.
When Napoleon suffers a normal "leader elimination" result in assault
combat (by rolling a 2 or 3 on 2d6), roll another die. On a 6, Napoleon is
dead and the Armee du Nord disintegrates. (The game is over.) On a
1-5, flip Napoleon over to his "seriously wounded" side (he is assumed
to be placed in his carriage and removed from the fighting). The
French army suffers the same effects as from a "Garde recule" event.
Place Soult on the map as army commander. (However, he is rated 2,
not 3.)
- Wellington: Wellington's replacement is Uxbrigde (who is
printed on the back of Wellington's counter). When Wellington is
eliminated, flip his counter over and flip Uxbridge's counter
over. (Unless Uxbridge has already been eliminated, in which case the
lowest numbered uneliminated division commander takes over command of
the British units and Orange takes command of all other units, both
rated 1 less than their printed rating.)
- Bluecher: Bluecher's replacement is Gneisenau, who is
printed on the reverse side of Bluecher's counter. (See the
restrictions in 26.2 that apply in this case.) If Gneisenau is also
eliminated, Buelow takes over as both army commander (rated 2) and
commander of IV Corps.
- Davout: Davout is there for experimental purposes. Try him
instead of Ney or Grouchy, if you think the French have too tough a
time.
Back
Back to the LBN Page.